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Figma · Wireframes · Interactive Prototypes · Responsive Design · Demo Development

UI/UX Design From Wireframes to Interactive Demo

Plan and design clear, modern, responsive digital experiences through user research, information architecture, wireframes, high-fidelity Figma layouts, interactive prototypes, design systems, developer specifications, and optional coded demo versions.

I design websites, landing pages, ecommerce experiences, dashboards, admin panels, mobile interfaces, booking systems, SaaS products, internal platforms, and other digital products around user needs and business objectives.

  • Wireframes, user flows, and page architecture
  • High-fidelity responsive designs in Figma
  • Interactive or coded demo before full development

Service overview

What Is UI Design?

User interface design focuses on the visual and interactive parts of a digital product.

It may include:

The interface should communicate hierarchy and make important actions easy to identify.

  1. Layout

  2. Typography

  3. Colours

  4. Buttons

  5. Forms

  6. Navigation

  7. Cards

  8. Tables

  9. Icons

  10. Images

  11. States

  12. Feedback messages

  13. Responsive behaviour

  14. Reusable components

Service overview

What Is UX Design?

User experience design focuses on how people understand, navigate, and use a website or digital product.

It may include:

UX design asks questions such as:

  1. User needs

  2. Information architecture

  3. Navigation

  4. User flows

  5. Content hierarchy

  6. Interaction logic

  7. Form experience

  8. Accessibility

  9. Error recovery

  10. Mobile usability

  11. Testing

  12. Iteration

  13. What is the user trying to accomplish?

  14. What information do they need?

  15. Which step should come next?

  16. Where could they become confused?

  17. Which action is most important?

  18. What happens when something fails?

Service overview

What Is Wireframe Design?

A wireframe is a simplified structural representation of a page or interface.

Wireframes normally focus on:

They normally avoid detailed visual decoration during the early stage.

This makes it easier to review structure before investing in high-fidelity design.

  1. Content hierarchy

  2. Page sections

  3. Navigation

  4. User actions

  5. Form structure

  6. Information placement

  7. Functional relationships

Service overview

What Is a UI/UX Prototype?

A prototype demonstrates how the proposed interface may behave.

It may show:

A prototype can be used for:

  1. Page transitions

  2. Menus

  3. Buttons

  4. Forms

  5. Modals

  6. Tabs

  7. Product selection

  8. Booking steps

  9. Account journeys

  10. Mobile interactions

  11. Stakeholder review

  12. Usability testing

  13. Investor demonstrations

  14. Client presentations

  15. Developer planning

  16. Sales demonstrations

Service overview

What Is a Coded Demo Version?

A coded demo is a lightweight implementation of the approved design.

It may be developed through:

A demo may include:

It may exclude production backend systems, security, payments, databases, or complete integrations unless specifically included.

  1. HTML

  2. CSS

  3. JavaScript

  4. React

  5. Next.js

  6. Tailwind CSS

  7. WordPress

  8. Another approved frontend framework

  9. Responsive layouts

  10. Real navigation

  11. Interactive components

  12. Demonstration forms

  13. Sample data

  14. Selected animations

  15. Reusable components

Potential outcomes

What Professional UI/UX Design Can Improve

A properly planned design process can improve clarity, usability, consistency, and implementation readiness. Actual outcomes depend on implementation quality, content, traffic, technical performance, and ongoing testing.

Service components

What Is Included in UI/UX Design?

  1. Business and Product Discovery

    I begin by reviewing:

    • Business model
    • Products or services
    • Target users
    • Markets
    • Languages
    • Competitors
    • Brand
    • Existing website or platform
    • Business objectives
    • Conversion actions
    • Technical constraints
    • Internal team
    • Timeline
  2. Stakeholder Requirements

    I collect requirements from relevant stakeholders such as: This helps identify conflicting priorities before design begins.

    • Founder
    • Marketing team
    • Sales team
    • Product manager
    • Developers
    • Customer support
    • Operations
    • Existing customers
  3. Existing Website or Product Audit

    For redesign projects, I review:

    • Navigation
    • Page architecture
    • Content hierarchy
    • Visual consistency
    • Mobile behaviour
    • Forms
    • Conversion paths
    • Accessibility
    • Performance limitations
    • Analytics
    • User feedback
    • Technical constraints
  4. Competitor UX Analysis

    I compare relevant competitors by: The objective is to understand market expectations without copying competitor designs.

    • Website structure
    • Navigation
    • Page layouts
    • Calls to action
    • Forms
    • Product presentation
    • Mobile experience
    • Trust elements
    • Visual style
    • User journeys
    • Weaknesses
    • Missing opportunities
  5. Audience Definition

    I define the main user groups according to:

    • Goals
    • Needs
    • Experience
    • Devices
    • Geography
    • Language
    • Buying stage
    • Technical knowledge
    • Accessibility needs
  6. User Personas

    Where useful, I prepare lightweight or detailed user personas containing: Personas are based on available evidence and reasonable project assumptions.

    • User type
    • Primary goal
    • Main problems
    • Motivations
    • Objections
    • Preferred device
    • Expected information
    • Important actions
    • Potential barriers
  7. User Journey Mapping

    I map how users move from discovery to their intended action. A journey may include:

    • Discover the website or product
    • Understand the offer
    • Explore options
    • Compare information
    • Build trust
    • Complete a form, booking, purchase, or registration
    • Receive confirmation
    • Return for future actions
  8. Information Architecture

    I organize content and functionality into a logical hierarchy. This may include:

    • Main navigation
    • Secondary navigation
    • Services
    • Products
    • Categories
    • Locations
    • Resources
    • Account areas
    • Settings
    • Support
    • Legal information
  9. Sitemap Design

    I create a visual or documented sitemap showing:

    • Main sections
    • Child pages
    • Page relationships
    • Navigation levels
    • Conversion pages
    • Content hubs
    • User-specific areas
  10. User Flow Design

    I design flows for actions such as:

    • Contact
    • Quote request
    • Booking
    • Registration
    • Login
    • Checkout
    • Product selection
    • Service selection
    • Search
    • Filtering
    • Account management
    • Subscription
    • Application submission
  11. Task Flow Design

    A task flow documents the specific steps required to complete one action. For example:

    • Select a service
    • Choose a package
    • Enter contact information
    • Choose a date
    • Confirm details
    • Submit
    • Receive confirmation
  12. Content Hierarchy

    I define which information should appear:

    • First
    • Above the fold
    • Before the CTA
    • Inside supporting sections
    • In FAQs
    • In comparison areas
    • Near forms
    • Near pricing
    • Near trust elements
  13. Low-Fidelity Wireframes

    Low-fidelity wireframes focus on: They allow rapid changes before visual design begins.

    • Page sections
    • Content priority
    • Navigation
    • Component placement
    • Actions
    • User flow
    • Mobile structure
  14. Mid-Fidelity Wireframes

    Mid-fidelity wireframes may include:

    • More accurate spacing
    • Early typography
    • Component patterns
    • Form fields
    • Image placement
    • Responsive behaviour
    • Interaction notes
  15. Homepage Wireframe

    The homepage wireframe may contain:

    • Main positioning
    • Value proposition
    • Audience
    • Services or products
    • Benefits
    • Trust
    • Process
    • Case studies
    • Resources
    • Calls to action
  16. Service and Product Wireframes

    I create structures for:

    • Service pages
    • Product pages
    • Category pages
    • Solution pages
    • Industry pages
    • Location pages
    • Comparison pages
  17. Landing Page Wireframes

    Landing-page wireframes may be created for:

    • PPC
    • Social campaigns
    • Email
    • Product launches
    • Events
    • Lead magnets
    • Local campaigns
    • Special offers
  18. Ecommerce Wireframes

    Ecommerce UX may cover:

    • Product listing
    • Product details
    • Search
    • Filters
    • Product variants
    • Cart
    • Checkout
    • Account
    • Order confirmation
    • Returns
    • Wishlist
  19. Dashboard Wireframes

    Dashboard design may include:

    • Navigation
    • Overview
    • KPIs
    • Tables
    • Charts
    • Filters
    • Search
    • User settings
    • Notifications
    • Reports
    • Forms
    • Actions
    • Empty states
  20. Admin Panel Wireframes

    I can design administration interfaces for:

    • Content
    • Users
    • Orders
    • Leads
    • Products
    • Bookings
    • Reports
    • Settings
    • Imports
    • Approvals
    • Notifications
    • Logs
  21. Mobile-First Wireframes

    Where mobile usage is important, I begin with:

    • Mobile navigation
    • Touch targets
    • Form layout
    • Content priority
    • Sticky actions
    • Mobile tables
    • Filters
    • Menus
    • Bottom navigation
  22. High-Fidelity Figma Design

    After the structure is approved, I create polished layouts including:

    • Typography
    • Colours
    • Spacing
    • Images
    • Components
    • Icons
    • Buttons
    • Forms
    • Cards
    • Navigation
    • Visual hierarchy
    • Responsive states
  23. Visual Direction

    I define a design direction based on: Possible directions may include:

    • Brand
    • Audience
    • Industry
    • Product
    • Trust requirements
    • Content
    • Competitive environment
    • Desired emotional response
    • Minimal
    • Professional
    • Editorial
    • Technical
    • Modern
    • Warm
    • Premium
    • Playful
    • Corporate
    • Data-focused
  24. Moodboard and Style Exploration

    Where appropriate, I prepare references for:

    • Colours
    • Typography
    • Photography
    • Illustrations
    • Icons
    • Layouts
    • Shapes
    • Spacing
    • Interaction style
  25. Typography System

    I define:

    • Primary font
    • Secondary font
    • Heading levels
    • Body text
    • Labels
    • Buttons
    • Captions
    • Line heights
    • Font weights
    • Responsive scaling
  26. Colour System

    I define colours for:

    • Brand
    • Backgrounds
    • Text
    • Borders
    • Links
    • Buttons
    • Success
    • Warning
    • Error
    • Information
    • Disabled states
    • Focus states
  27. Spacing and Layout System

    I create reusable rules for:

    • Page width
    • Containers
    • Columns
    • Margins
    • Padding
    • Section spacing
    • Component gaps
    • Responsive breakpoints
  28. Grid System

    The design may use:

    • Desktop grid
    • Tablet grid
    • Mobile grid
    • Column structure
    • Gutter rules
    • Maximum content width
    • Alignment principles
  29. UI Component Design

    Components may include:

    • Buttons
    • Inputs
    • Selectors
    • Checkboxes
    • Radio buttons
    • Cards
    • Tables
    • Tabs
    • Accordions
    • Tooltips
    • Modals
    • Alerts
    • Pagination
    • Breadcrumbs
    • Navigation
    • Filters
  30. Component States

    I design states such as:

    • Default
    • Hover
    • Focus
    • Active
    • Selected
    • Disabled
    • Loading
    • Success
    • Warning
    • Error
    • Empty
    • Expanded
    • Collapsed
  31. Form UX Design

    I design forms around:

    • Field order
    • Required information
    • Labels
    • Help text
    • Validation
    • Errors
    • Mobile input
    • Progress
    • Confirmation
    • Privacy
    • Conversion tracking requirements
  32. Multi-Step Form Design

    Multi-step forms may include:

    • Progress indicator
    • Step titles
    • Saved information
    • Previous and next actions
    • Validation
    • Summary
    • Confirmation
    • Recovery after interruption
  33. Search and Filter UX

    I can design:

    • Search input
    • Suggestions
    • Recent searches
    • Filters
    • Sorting
    • Applied filters
    • Empty results
    • No-result guidance
    • Mobile filter drawer
    • Pagination
    • Infinite scroll where appropriate
  34. Navigation Design

    Navigation may include:

    • Header menu
    • Mega menu
    • Mobile menu
    • Sidebar
    • Breadcrumbs
    • Footer navigation
    • Dashboard navigation
    • Tabs
    • Anchor navigation
  35. Responsive Design

    I create responsive versions for: The design accounts for:

    • Large desktop
    • Desktop
    • Laptop
    • Tablet
    • Mobile
    • Content reflow
    • Navigation changes
    • Touch interaction
    • Image cropping
    • Form layout
    • Table behaviour
    • Sticky elements
  36. Mobile Interaction Design

    Mobile UX may include:

    • Thumb-friendly actions
    • Bottom navigation
    • Sticky CTA
    • Swipe behaviour
    • Collapsible sections
    • Mobile filters
    • Full-screen menus
    • Compact forms
    • Touch feedback
  37. Accessibility Planning

    I consider: Final accessibility compliance also depends on development and content implementation.

    • Colour contrast
    • Text size
    • Focus states
    • Keyboard navigation
    • Form labels
    • Error messages
    • Touch-target size
    • Heading hierarchy
    • Motion sensitivity
    • Screen-reader structure
    • Alternative text requirements
  38. Content Accessibility

    I review whether content is:

    • Clearly structured
    • Easy to scan
    • Understandable
    • Consistent
    • Free from unnecessary jargon
    • Supported by labels
    • Presented with descriptive links
    • Usable without relying only on colour
  39. Design for Localization

    For multilingual interfaces, I account for:

    • Longer text
    • Shorter text
    • Different scripts
    • Right-to-left layouts where relevant
    • Local date formats
    • Local currency
    • Local phone formats
    • Regional imagery
    • Translation controls
    • Language switching
  40. Empty States

    I design states for situations such as: Empty states should explain what happened and what the user can do next.

    • No orders
    • No results
    • No reports
    • No saved items
    • No notifications
    • No content
    • No team members
  41. Loading States

    I design:

    • Skeletons
    • Spinners
    • Progress bars
    • Upload progress
    • Form submission states
    • Page loading
    • Data refresh
    • Button loading
  42. Error States

    I design clear responses for:

    • Invalid fields
    • Failed payment
    • Failed upload
    • Connection problems
    • Permission errors
    • Empty required fields
    • Server errors
    • Expired sessions
    • Missing pages
  43. Success and Confirmation States

    I create states for:

    • Form success
    • Booking confirmation
    • Purchase confirmation
    • Account creation
    • Saved changes
    • File upload
    • Message sent
    • Subscription confirmed
  44. Interaction Design

    I define how users interact with:

    • Buttons
    • Menus
    • Modals
    • Forms
    • Drag-and-drop
    • Tabs
    • Accordions
    • Filters
    • Charts
    • Tables
    • Carousels
    • Notifications
  45. Microinteraction Design

    Microinteractions may include: Motion should support understanding rather than delay the user.

    • Button feedback
    • Form validation
    • Loading indicators
    • Progress
    • Selection feedback
    • Notification states
    • Success animations
    • Menu transitions
  46. Figma Component Library

    I create reusable Figma components for:

    • Buttons
    • Inputs
    • Cards
    • Navigation
    • Forms
    • Tables
    • Modals
    • Alerts
    • Layouts
    • Product elements
    • Dashboard elements
  47. Figma Variants

    Variants may cover:

    • Size
    • State
    • Theme
    • Type
    • Icon placement
    • Responsive behaviour
    • Active and inactive states
  48. Figma Auto Layout

    I use Auto Layout where appropriate to improve:

    • Component flexibility
    • Content resizing
    • Responsive simulation
    • Spacing consistency
    • Developer understanding
    • Localization readiness
  49. Design Tokens

    Where suitable, I define tokens for: These can support consistency between Figma and frontend development.

    • Colours
    • Typography
    • Spacing
    • Radius
    • Borders
    • Shadows
    • Component sizes
    • Motion
  50. Design System

    A design system may include:

    • Foundations
    • Components
    • Patterns
    • Page templates
    • Content rules
    • Accessibility guidance
    • Responsive rules
    • Usage examples
    • Naming conventions
    • Versioning
  51. Interactive Figma Prototype

    I connect screens and interactions to simulate:

    • Navigation
    • Menus
    • Forms
    • Product journeys
    • Checkout
    • Booking
    • Account flow
    • Dashboard actions
    • Mobile interactions
  52. Prototype Transitions

    Transitions may include: Transitions are selected according to usability rather than decoration alone.

    • Instant
    • Dissolve
    • Slide
    • Smart animation
    • Overlay
    • Scroll behaviour
    • Fixed components
  53. Prototype Testing Path

    I create defined testing paths such as:

    • Find and book a service
    • Register an account
    • Purchase a product
    • Submit an application
    • Filter and compare results
    • Create a report
    • Change account settings
  54. Usability Testing Plan

    A usability test may define:

    • Participant profile
    • Task
    • Starting point
    • Success criteria
    • Observation questions
    • Completion rate
    • Time
    • Errors
    • Feedback
    • Recommended changes
  55. Stakeholder Prototype Review

    The interactive prototype can be reviewed with: Feedback is documented and prioritized.

    • Founder
    • Client
    • Product team
    • Developers
    • Sales
    • Marketing
    • Investors
    • Customers
  56. Design Revision Cycles

    Revisions may address: The number of included revision cycles should be defined in the project agreement.

    • Structure
    • Content
    • Visual direction
    • Components
    • Flow
    • Mobile layout
    • Accessibility
    • Development feasibility
    • Stakeholder feedback
  57. Developer Handoff

    I prepare the design for implementation with:

    • Organized files
    • Named layers
    • Components
    • Variants
    • Styles
    • Tokens
    • Responsive screens
    • States
    • Interaction notes
    • Exportable assets
    • Measurements
    • Content
  58. Development Specifications

    Specifications may include:

    • Breakpoints
    • Container widths
    • Component behaviour
    • Validation rules
    • Hover and focus states
    • Empty states
    • Loading states
    • Error states
    • Mobile behaviour
    • Animation requirements
    • Accessibility expectations
  59. Asset Preparation

    I prepare or identify: Final licensing and ownership should be confirmed for third-party assets.

    • Icons
    • Logos
    • Images
    • Illustrations
    • Backgrounds
    • SVG files
    • Social preview assets
    • Favicons
    • App icons
  60. Content Handoff

    I identify final or placeholder content for:

    • Headings
    • Paragraphs
    • Buttons
    • Forms
    • Labels
    • Tooltips
    • Error messages
    • Empty states
    • Notifications
    • Tables
  61. SEO and Content Coordination

    For websites, I coordinate design with: A visually minimal design should not remove content users and search engines need.

    • H1 and heading hierarchy
    • Search-intent content
    • Internal links
    • Breadcrumbs
    • Metadata requirements
    • Structured content
    • Long-form pages
    • FAQs
    • Conversion sections
  62. Performance-Aware Design

    I consider performance implications involving:

    • Hero images
    • Video backgrounds
    • Fonts
    • Animations
    • Large carousels
    • Complex components
    • Third-party widgets
    • Page builders
    • Mobile data usage
  63. Development Feasibility Review

    Before final approval, I review the proposed design against:

    • Framework
    • CMS
    • Page builder
    • Backend
    • APIs
    • Hosting
    • Budget
    • Timeline
    • Browser support
    • Content-management requirements
  64. Coded Demo Architecture

    Where a coded demo is included, I define:

    • Framework
    • Routes
    • Components
    • Styling
    • Sample data
    • Demonstration interactions
    • Hosting
    • Deployment
    • Included functionality
    • Excluded production functionality
  65. HTML, CSS and JavaScript Demo

    A lightweight demonstration may use:

    • HTML
    • CSS
    • JavaScript
    • Responsive layouts
    • Sample forms
    • Demonstration interactions
  66. React or Next.js Demo

    A more advanced demo may use:

    • React
    • Next.js
    • TypeScript
    • Tailwind CSS
    • Reusable components
    • Mock data
    • Demonstration routing
    • Responsive interactions
  67. WordPress Demo

    A WordPress demonstration may use: This can be coordinated with [WordPress Website Development](/services/wordpress-website-creation).

    • Gutenberg
    • Elementor
    • WPBakery
    • Custom templates
    • Custom theme components
    • Sample content
  68. Demo Hosting and Deployment

    The demo may be deployed through:

    • Vercel
    • Customer hosting
    • Password-protected staging
    • Temporary subdomain
    • Another approved environment
  69. Demo Version Limitations

    A demo may not include: These exclusions are documented before development begins.

    • Final backend
    • Production database
    • Live payments
    • Complete authentication
    • Final APIs
    • Complete admin system
    • Production security
    • Complete tracking
    • Real customer data
  70. Design QA During Development

    I compare implementation with the approved design. The review may cover:

    • Layout
    • Spacing
    • Typography
    • Colours
    • Components
    • Images
    • Mobile behaviour
    • Forms
    • States
    • Interactions
    • Accessibility
    • Content
  71. Responsive QA

    I test the implementation across:

    • Large desktop
    • Desktop
    • Laptop
    • Tablet
    • Mobile
    • Different screen widths
    • Different content lengths
  72. Browser QA

    Where included, I review supported versions of:

    • Chrome
    • Safari
    • Firefox
    • Edge
    • Mobile browsers
  73. Accessibility QA

    I review implementation details involving:

    • Contrast
    • Focus
    • Keyboard use
    • Labels
    • Error messages
    • Headings
    • Interactive states
    • Reduced motion
    • Semantic structure
  74. Post-Launch UX Review

    After launch, I may review:

    • Analytics
    • Conversion paths
    • Form completion
    • Search usage
    • Navigation
    • Device performance
    • User feedback
    • Session recordings where approved
    • Support questions
  75. Continuous UI/UX Improvement

    Ongoing work may include:

    • New templates
    • New components
    • Conversion tests
    • Form improvements
    • Mobile updates
    • Accessibility improvements
    • Product features
    • Design-system expansion
    • Content improvements
    • User testing

Project types

UI/UX Projects I Can Design

  1. Marketing websites

    • Corporate websites
    • Service websites
    • Agency websites
    • Portfolio websites
    • Multilingual websites
    • Local business websites
  2. Landing pages

    • PPC landing pages
    • Product-launch pages
    • Lead-generation pages
    • Event pages
    • Campaign pages
  3. Ecommerce

    • Product pages
    • Category pages
    • Cart
    • Checkout
    • Customer account
    • Marketplace interfaces
  4. SaaS and web applications

    • Dashboards
    • User accounts
    • Settings
    • Reporting
    • Subscription management
    • Team management
  5. Admin panels

    • Content administration
    • CRM interfaces
    • Order management
    • Booking management
    • SEO tools
    • Internal systems
  6. Travel and booking

    • Tour pages
    • Accommodation pages
    • Search
    • Filters
    • Booking flows
    • Customer portals
  7. Mobile interfaces

    • Responsive web applications
    • Mobile-first websites
    • Progressive web applications
    • Mobile application concepts

Ideal clients

Who This Is For

Businesses creating a new website

Companies requiring architecture, wireframes, Figma design, responsive layouts, and developer handoff.

Businesses redesigning an existing website

Organizations with outdated visuals, unclear navigation, weak mobile UX, or poor conversion paths.

Startups preparing a product demonstration

Teams requiring a prototype or coded demo for customers, partners, investors, or developers.

SaaS and platform businesses

Companies needing dashboards, user flows, onboarding, accounts, subscriptions, reports, and settings.

Ecommerce businesses

Stores and marketplaces requiring product discovery, search, filtering, cart, checkout, and account UX.

B2B and service companies

Businesses requiring clear service presentation, trust, forms, lead generation, and sales-support journeys.

Travel and hospitality businesses

Tour operators, accommodation platforms, booking services, transportation companies, and travel marketplaces.

Development teams without an internal designer

Teams requiring complete wireframes, visual design, components, specifications, and QA.

Companies using Elementor, WPBakery, or WordPress

Businesses requiring realistic designs that can be implemented within their existing CMS and editing environment.

Businesses needing design-system consistency

Organizations managing several websites, products, pages, teams, or markets.

What you receive

What You Receive

Concrete research, information architecture, wireframes, visual design, prototyping, handoff, and optional demo implementation—scoped to your project.

  • Business and product discovery
  • Stakeholder requirements
  • Existing product audit
  • Competitor UX analysis
  • Audience definition
  • User personas where required
  • User journey map
  • Information architecture
  • Sitemap
  • User flows
  • Task flows
  • Content hierarchy
  • Low-fidelity wireframes
  • Mid-fidelity wireframes where required
  • Homepage wireframes
  • Service or product wireframes
  • Landing-page wireframes
  • Ecommerce wireframes
  • Dashboard wireframes
  • Admin-panel wireframes
  • Mobile-first wireframes
  • High-fidelity Figma designs
  • Visual direction
  • Moodboard where required
  • Typography system
  • Colour system
  • Spacing rules
  • Grid system
  • UI components
  • Component states
  • Form UX
  • Multi-step forms
  • Search and filter UX
  • Navigation design
  • Responsive layouts
  • Mobile interaction design
  • Accessibility planning
  • Localization planning
  • Empty states
  • Loading states
  • Error states
  • Confirmation states
  • Interaction design
  • Microinteraction recommendations
  • Figma component library
  • Figma variants
  • Auto Layout
  • Design tokens
  • Design system where included
  • Interactive Figma prototype
  • Prototype transitions
  • Testing paths
  • Usability testing plan
  • Stakeholder review
  • Revision cycles
  • Developer handoff
  • Development specifications
  • Asset preparation
  • Content handoff
  • SEO coordination
  • Performance-aware design
  • Development feasibility review
  • Optional coded demo
  • React or Next.js demo where selected
  • WordPress demo where selected
  • Demo hosting
  • Design QA
  • Responsive QA
  • Browser QA
  • Accessibility QA
  • Post-launch UX review
  • Continuous improvement plan

Delivery process

How I Deliver UI/UX Design

  1. Discovery

    I review the business, users, product, content, competitors, technical platform, goals, and constraints.

  2. Architecture and User Flows

    I define the sitemap, navigation, information hierarchy, user journeys, and key actions.

  3. Wireframes

    I create low- or mid-fidelity page structures for review.

  4. Wireframe Approval

    The customer reviews page sections, flows, content priority, and functional requirements before visual design begins.

  5. Visual Direction

    I define typography, colours, imagery, spacing, components, and the general design language.

  6. High-Fidelity Figma Design

    I create complete desktop, tablet, and mobile layouts for the approved pages and states.

  7. Interactive Prototype

    I connect the designs into a clickable demonstration of important journeys.

  8. Review and Revision

    I apply approved feedback within the agreed revision scope.

  9. Design System and Handoff

    I organize components, styles, states, assets, responsive rules, and implementation notes.

  10. Optional Coded Demo

    I create a frontend or CMS-based demonstration of selected approved screens where included.

  11. Development Support

    I answer implementation questions and clarify behaviour, components, and responsive requirements.

  12. Design Quality Assurance

    I compare the developed version with the approved Figma design and document required corrections.

Specialist

Why Work With Me for UI/UX Design?

I combine UI/UX design with website development, technical SEO, content architecture, WordPress, Elementor, WPBakery, Next.js, React, analytics, conversion tracking, page-speed optimization, and digital marketing strategy.

This allows me to evaluate both:

How the interface should look How it must work after development

I review:

Which information users need first Which action should receive priority How content supports search visibility How layouts behave on mobile Whether the design can be developed efficiently Whether components can be reused Whether forms can be tracked correctly Whether images and animations create performance problems Whether the CMS can support the proposed editing experience Whether the demo accurately represents the future product

Rather than delivering only attractive screens, I document:

User goal Page purpose Content hierarchy User flow Component behaviour Responsive rules States Interaction logic Accessibility expectations Development requirements Demo limitations

I can support the full process from architecture and wireframes through Figma design, prototyping, coded demonstrations, development support, implementation QA, and continuous UX improvement.

Common questions

Frequently asked questions

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Discuss Your UI/UX Project

  • 20 min intro
  • No obligation
  • You keep your data